VRChat world - social play experiment
Not A Good Driver
I built a small VRChat driving world to learn how virtual spaces invite people to gather, watch, laugh, and improvise around a shared activity.
What makes a lightweight virtual world readable enough that visitors instantly know where to go and what kind of behavior is welcome?
A winding social driving space with a simple premise: the fun comes from being a driver, a passenger, or an audience member reacting to the chaos.
World design is interface design at room scale: paths, sightlines, spectacle, and constraints all teach people how to participate.
Why it belongs here
This project sits in the fun section because it is playful, but it still connects to my research taste. I was exploring how environments shape behavior, how audience attention changes an interaction, and how AI tools can speed up rough production without deciding the experience for me.
What I learned
The useful design question was not whether the world looked elaborate. It was whether a newcomer could quickly understand the joke, find the action, and make a moment with other people. That is the same kind of judgment I care about in research tools: make the situation legible, then leave room for people to act.